A two-time Emmy Award winner, Evan’s work combines web, mobile and games with TV, film, radio, and the real world. He has been recognized as a 'Top 10 New Media Groundbreaker' by the Bell Fund and chosen as one of the ‘most innovative and influential minds in McMaster history’ by his alma mater. His interactive documentary work has won ‘Best in Electronic Culture’ at the UNESCO World Summit and his experience with branded entertainment has won ‘Best in Digital Marketing’ by the Digi Awards. Evan has guest lectured on the art & business of interactive story internationally at the Canadian Film Centre, the Australian Film, Television & Radio School and the University of Southern California. He has consulted for the Smithsonian, Greenpeace, Microsoft, Disney, NBCUniversal, Nickelodeon, and 20th Century Fox on the future of entertainment.
Sonya is an experienced interactive content producer who specializes in projects that live at the intersection of story, social impact, and technology. She completed her MA in Film and Screen Studies at Goldsmiths College, University of London, and has been conducting research and working within the Canadian documentary, game, and digital media landscape ever since. At Stitch, she manages a wide range of products including websites, children’s educational games, interactive documentaries, and gamified e-learning programs.
Sonya was Associate Producer for the Canadian interactive documentary 'The World in Ten Blocks' (Hot Docs 2016) and served as Programmer at the Canadian Film Centre Media Lab, working at the forefront of immersive media innovation and digital media entrepreneurship. Sonya has also produced a wide variety of shareable documentary and video content for Canadian non-profit organizations including Toronto’s Centre for Addiction and Mental Health (CAMH) and ParticipAction and the Special Olympics Foundation. Outside of the office, Sonya can be found forest bathing, disco dancing, organizing her unwieldy spice collection, and laughing at her own jokes.
Jeff graduated from OCAD as a classically trained painter and became an active member in the Toronto fine arts community. Building upon a lifelong interest in illustration, his work advanced into the commercial world; encompassing apparel, television, interactive, and print. He now applies his artistic and technical expertise as Stitch’s artistic director, conceiving and executing a unique visual identity for every game, web, and interactive project. Clients for his award-winning work at Stitch include Shaw Media, Corus Entertainment, TVO, YTV, and White Pine Pictures. Jeff was the art director on Rival Books of Aster and Terrorarium, cultivating the entire visual identities and contributing a wealth of original illustrations.
Sara Tekle has been working in the media industry for over a decade. Sara obtained a Master of Arts in Media Production in 2016. After completing her M.A, Sara developed the original idea behind Upptack Studios based on her research findings regarding family gaming and technology. Her entrepreneurial spirit and media experience led Sara to Los Angeles and Silicon Valley to meet with investors and media companies such as Andreessen Horowitz, Microsoft Ventures, Viacom and Cartoon Network.
Prior to Upptack Studios, Sara worked as a development writer and producer at Alibi Entertainment Inc, working with American and Canadian broadcasters such as Warner Brothers, Group M and Bell Media. She worked in rights and clearances at Insight Productions liaising with networks such as Sony, BET, NBC and CBC, and has production experience on the set of Suits Season 3. As a development writer, she was responsible for all developmental content and was a key liaison between Alibi’s branded content partners and US-based broadcasters.
Arthur produces a wide variety of experiences and content that spans sectors such as immersive gaming, entertainment, medical/health-sciences and telecommunications. During his tenure as Program Manager at Canadian Film Centre Media Lab, the unique production think-tank, training institute and accelerator, he managed its community of emerging interactive and digital creators and entertainment technology startup companies.
He draws on his previous professional experience that also includes: event production and programming, film festivals (Toronto International Film Festival Group), public relations & marketing (Twentieth Century Fox, National Film Board of Canada, lifestyle agencies) and is a former podcast co-host/producer.
His hybrid projects and multi-disciplinary performances, which incorporate his electronic music have taken him across North America and Asia. Distinctions include the Istvan Anhalt Electroacoustics award for musical composition and Arthur has been a recipient of the Reelworld Film Festival’s Trailblazer Award.
Michael is a game designer with a passion for the interdisciplinary, seeking ways to merge the arts and sciences at every turn. He is currently the game designer for Broken Spectre (2022), a VR hand-tracking horror game. This mostly consists of lying awake at night wondering how to make gameplay work without buttons. His last game was Flow Weaver (2021), where he worked as a developer coding responsive spells and puzzling contraptions.
Michael's studies have granted him a Master of Digital Media (Ryerson) and a BASc in Cognitive Science (McGill). His master's thesis was an asymmetric cross-platform VR party game about a chicken flying a spaceship (BirdQuestVR) which earned him a spot as a finalist in the ChiPlay 2019 Student Game Competition.
Michael is also an author, poet, and musician, having published a handful of short stories, poems, and a novella. When he's not playing games for research, Michael sings and shouts for the progressive metal band Bird Problems.
Kelvin is a multifaceted artist and developer who specializes in 3D modeling. He has worked in a variety of industries including freelance illustration for games projects, commercial medical animation, and industrial architecture. This breadth of experience has trained Kelvin in a diverse set of skills that he now puts to use at Stitch Media. These skills include proficiency in various 3D modeling suites, C#, HLSL, VR/AR, and the Unity game engine. Recently, his work has been on providing visuals for the action puzzle game, Terrorarium, and the CSA nominated virtual escape room, Flow Weaver. Kelvin got his start in the indie game scene of Toronto, working on small games projects and participating in local game jams, which has helped him to understand what it takes to deliver a unique and well crafted experience to players. Outside of work he spreads his free time over a slew of creative hobbies including sketching, 3D printing, and building model kits. Kelvin is a graduate of George Brown College.
Melissa is an illustrator and 3D Artist who specializes in creating immersive 3D Environments. She is skilled in various creative software such as 3Ds Max, ZBrush, Substance Painter, Unity and Unreal Game Engine. Melissa has pursued her career working in the game art industry from being inspired by her favourite game Journey.
Melissa graduated from OCAD as an illustrator and has pursued game art at Centennial College. At Stitch Media Melissa created content for Hidden Worlds, and Flow Weaver as well as contributing to other projects. Past Projects have included working on art directing game assets and environments for a Game made with University of Toronto for Level Up 2019 Showcase, with a game called “Giant Creatures” and pitching it to industry Professionals..
Outside of work, she is either participating in artist alleys at conventions such as comic con, IFF and FanExpo as well as maintaining her business, selling original artwork or creating magical immersive worlds.
Lennard Spokowski is a 3D Generalist and visual artist based out of Toronto, Canada. He completed his Bachelors of Fine Arts (Printmaking) from OCADU in 2013. He also completed the Post-Graduate Game Design program at George Brown College in 2015. He primarily works in interactive digital design, games, and app development.
His interactive works include English learning VR experiences, hack and slash games for kids, and architectural visualization/customization experiences. He has also worked on several advertising and product visualization projects for brands like Fur, Bimba Y Lola, and Andrew James.
Shane Brandon is trained as a Computer Programmer Analyst but his fascination with all things scientific and IT-related have taken him down many paths. His early work in medical robotics tested automated ultrasound devices measuring blood flow around clots in the carotid artery. After this he jumped disciplines into the financial markets where he oversaw a codebase managing billions in corporate receivables, developing a love for SQL systems. His claim to fame may be designing one of the earliest ‘walking desks’ so he could reach 10,000 steps while playing and designing games. His ‘time paradox battle arena’ was the first of a half dozen games as a developer and some continue to draw over one hundred thousand players today.
Minh has a great passion for computer programming. He is currently focused on developing cross-platforms games. He has done substantial work in extending Unity3D's functionality, robustly implementing traditional C# paradigms via Unity's user interface and has a good knowledge on both AR and VR. He loves the challenge of solving complex problems and creating truly innovative solutions.
Kirsten Sattler graduated from the Computer Programmer Analyst and Game Development Advanced Programming programs at Fanshawe College in 2017. Her studies gave her knowledge in C#, C++, Java, and HTML. She got to work as a Research Assistant at Fanshawe where she learned about the Microsoft Hololens and then helped to develop a game demo in Unity. She also has experience developing websites in PHP and Ruby on Rails from her time as a web developer before deciding to try game development full time. She learned more about Unity and was working on a 3D Adventure RPG before joining Stitch Media as a Developer.
In her free time Kirsten enjoys playing video games, watching table top RPG shows, and 3D printing / painting miniatures for Dungeons & Dragons.
Priya has been working as a developer for over a decade with experience in Java/ JS, Angular, React, Python, NumPy, Sci-kit Learn, IOT, Mobile Applications. Priya obtained a Master of Engineering from University of Western Ontario in 2017. Lead the development of SAAS platforms & AI/ML based service mobile applications and medical IOT applications. She has worked for clients like CSS, Papa John’s and Kohl’s. Besides working on projects, Priya hosts events and webinars teaching and speaking about tech advances to gain new inspirations and inspire others.
As a graduate of George Brown’s Graphic Design program, Dan takes his passion for clever design, video games, and research skills and molds them into graphics assets for Stitch Media. Dan loves to consult on artwork and with his free time he enjoys reading fantasy and listening to music—all the way from early 2000’s punk to Taylor Swift.
David D'Orazio is an up and coming professional in Video Game Design. A life love love affair with video games brought him to Sheridan College where he received his bachelors degree in game design. He has worked alongside the Canadian Military and the United Nations. After making it as a finalist in a Stitch Media level design competition, for the game Terrorarium, he is ow working with the team as a Junior Game Designer.
In her free time, Lauren plays MMORPG’s, puzzle and horror games, often streaming on Twitch. She loves taking care of her plants and small garden, as well as baking and cooking.
A native of France, Svetlana has coordinated bilingual productions for more than seven years, including The Spiral (nominated for the Emmy Awards in 2013) and Cupkins (2015 Finalist for Best Social/Casual Game at the Canadian Videogames Awards). Fascinated with opportunities that embrace transmedia universes, her goal upon graduation was to get international experience and learn from every single media source. So far she has accomplished three: television, books and (video) games. Those experiences allowed her to better understand each industry, which has considerably broadened her conceptual and problem-solving skills when it comes to building multi platform narratives. She integrated into the free-to-play video game industry in Germany in 2013 working for Wooga, then moved back to Canada where she coordinated the production of War Room, an Augmented Reality game using Microsoft’s Hololens prototype. Svetlana holds a Master’s Degree in Multi-Platform Content Scriptwriting in Audiovisual and Multimedia Production and completed her master thesis on ‘How to produce and sustain a product of convergence between multiple industries?’.